Wednesday, April 28, 2010

Another day.

Wednesday.

Well, what can I say about today? Today is going to be another fun day of working on collisions. We went to see Matt Norris yesterday to talk about our collisions. He suggested that we use an articulated collision mesh to test collisions against, followed by aligning any collisions the player has to the skinned mesh that is rendered.

Ted was late today. Again. He seems to be late often. Our IP informed us today that when Ted gets here he's going to have a discussion with the EPs about his attendance issue. Hopefully this will resolve the issues we've been having.

As soon as I finish this blog post, Miguel, Xander and I are going to rip the guts out of the player collision response and start anew. Wish me luck.

~Bruce

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