Tuesday, May 4, 2010

Hello everyone,

Working on collisions has been a long and interesting experience. Today we discovered that collisions were probably working all along, but the normals of the triangles in the Mesh were sometimes backwards. That's why our player kept falling through the earth for like random reasons... because the normals were backwards.

Today we're finishing up collisions 100%, at least, hopefully. I can't wait for FF1 to be finished.

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